November 2009
3 posts
the rules of the game
Nov 10th
Nov 10th
13 months and 11k lines of code later, i’ve finished up the choose your own adventure project. all told i ended up cataloging a dozen books from the early-to-mid 80s, looking for patterns in their construction and in the paths made by different readers through them. these short, simple books had a surprisingly complicated structure with their interlocking pages & choices. as a kid the...
Nov 10th
October 2009
8 posts
bloom filter sketch
Oct 25th
Oct 25th
the nicest thing about renner
Oct 25th
Oct 25th
when in doubt
Oct 22nd
Oct 22nd
d.o.b.
Oct 1st
Oct 1st
August 2009
9 posts
The Mystery of Ura Senke
Aug 30th
Aug 30th
david carson put a glitch in my circle-drawing...
Aug 24th
Aug 24th
Aug 24th
Aug 24th
Aug 24th
stylized ampersands
Aug 10th
Aug 10th
March 2009
4 posts
Another History
Mar 14th
Mar 14th
Tongue Twister
Mar 12th
Mar 12th
February 2009
7 posts
twenty seven/seventy two
Feb 24th
Feb 24th
Feb 24th
Dragon et al.
Feb 10th
Feb 10th
Revisiting
Feb 8th
Feb 8th
December 2008
2 posts
Legalistic glitch
Dec 6th
Dec 6th
November 2008
6 posts
Infocom in print
Nov 25th
Nov 25th
Nov 25th
Nov 25th
Physics!
back when i was writing echolalia and leafnode i developed a deep affection for the traer physics library. it was so simple in its node and spring model, yet captured such graceful dynamics in a way that the more collision detection-oriented engines seem to lack. i’ve missed it since i left processing behind, so i ported it to actionscript (detail forthcoming). meantime here’s a toy i...
Nov 22nd
Nov 22nd
October 2008
13 posts
Oct 31st
Oct 26th
Cave of Time Continues
Oct 23rd
Oct 23rd
Oct 23rd
The Cave of Time
Oct 14th
Oct 14th
Oct 14th
Oct 14th
Oct 14th
Oct 14th