November 2009
3 posts
the rules of the game
13 months and 11k lines of code later, i’ve finished up the choose your own adventure project. all told i ended up cataloging a dozen books from the early-to-mid 80s, looking for patterns in their construction and in the paths made by different readers through them.
these short, simple books had a surprisingly complicated structure with their interlocking pages & choices. as a kid the...
October 2009
8 posts
bloom filter sketch
the nicest thing about renner
when in doubt
d.o.b.
August 2009
9 posts
The Mystery of Ura Senke
david carson put a glitch in my circle-drawing...
stylized ampersands
March 2009
4 posts
Another History
Tongue Twister
February 2009
7 posts
twenty seven/seventy two
Dragon et al.
Revisiting
December 2008
2 posts
Legalistic glitch
November 2008
6 posts
Infocom in print
Physics!
back when i was writing echolalia and leafnode i developed a deep affection for the traer physics library. it was so simple in its node and spring model, yet captured such graceful dynamics in a way that the more collision detection-oriented engines seem to lack. i’ve missed it since i left processing behind, so i ported it to actionscript (detail forthcoming).
meantime here’s a toy i...
October 2008
13 posts
Cave of Time Continues
The Cave of Time